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Polycard

Polycard

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Devlog

  • 8/3/2025 - WebGL Soft Launch
    August 03, 2025 by Dann.
    Polycard started off as a project I thought I could complete, but ultimately I feel as though it has hit a wall design wise. The concept was there, but the gameplay itself was unexciting and not flash... Continue reading
  • 3/25/2025 - General Update
    March 26, 2025 by Dann.
    Content Added several cards Revamped the look of status effects Added backgrounds to status effect icons to help distinguish between buffs and debuffs Added size transitions for status effects visuali... Continue reading
  • 3/5/2025
    March 05, 2025 by Dann.
    Content Added tutorial Added more VFX for moves These updates are not reflected in the current executable... Continue reading
  • 2/27/2025 - First Executable
    February 27, 2025 by Dann.
    As per the title of this post, today I will be uploading the first instance of an executable file for this project. In a way this project has reached version 0.1.0, however I do not wish to label it s... Continue reading
  • 2/20/2025
    February 21, 2025 by Dann.
    Implemented "Inscribing" Process in which the player buffs their entities per run by applying a selected support to a selected entity That support will be attached to the entity for no cost (hence "in... Continue reading
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Updated 18 days ago