11/27/2023 - General Update


  • Content
    • Improved pickupable items' functionality
      • They spin now
      • They also change their rotation to face the player when applicable
    • Re-textured the ground
    • Overhauled damage systems - changed to damage effectiveness based on a flat damage amount
    • Slightly modified inventory UI
      • Removed hacky electronic components, maybe will make it look like something else
      • Moved equipment slots to match the height of the inventory box
    • Re-did inventory management controls
      • Left-clicking any item will select it
      • Right-clicking any item will swap it if another item is selected
        • This takes into account whether or not it can be swapped
    • Added leveling system, with a progress bar at the bottom of the screen
    • Added information cards for hovered skills / supports
  • To Do
    • Make pickupables spin at different speeds and/or directions
    • After a level up, offer player a shop at which they can spend their coins on predetermined items
      • New item: A device that increases tier of skills / supports 
        • Color must match to work
    • Implement skill and support tiers
    • Add more information to information cards - namely damage effectiveness
    • Make a ranged enemy
  • Notes
    • Tried a click-to-move movement system, which did not play out well 
      • Player would have to flick mouse around to move effectively
      • Moving mouse to click to an area would mean no longer aiming at an enemy
      • Greater control with WASD movement, alongside better implementation with a dash (soon to be implemented)

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