11/29/2023 - General Update


  • Content
    • Added More Projectiles support 
      • Adds 2 projectiles to supported projectile skills
    • Added Boomerang skill
      • Shoots a yellow projectile which returns to the player
      • 100% damage effectiveness
    • Implemented tier system for all current skill discs and support chips
    • Added an item called Upgrade
      • Used to increase a skill disc or support chip a tier
      • Color must match item being used on to work
    • Added ranged enemy dubbed "Ranger"
      • Shoots a bullet that deals 5 damage every 3 seconds
      • 40 health, no movement
    • Added control scheme to help player discern what buttons to press in the inventory
    • Added damage effectiveness to information cards
  • Bug Fixes
    • Fixed a bug where information cards would remain after deleting an item from inventory
    • Fixed a bug where the initial skills could be swapped into any slot because every slot was never considered full at start
  • Notes
    • Making a projectile return took longer than expected
    • There are now four overloads for a few instantiation and initialization functions, discerning between projectiles with damage effectiveness or flat damage and special behaviors or no special behaviors
    • Tried making a generic dash but ran into issues with wall clipping

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