2/7/2024 - General Update


  • Content
    • Created a tutorial
    • Added a multitude of supports, all of which are self-explanatory
      • Increased Projectile Speed
        • Increases speed of projectiles fired by supported skills
      • Projectile Fork
        • Increases amount of forks a supported projectile has 
      • Projectile Pierce
        • Increases amount of pierces a supported projectile has
      • Area of Effect Recurse
        • Increases amount of recursions a supported area of effect has
      • Area of Effect Amplify
        • Increases amount of amplifies a supported area of effect has
      • Increased Critical Chance
        • Increases critical strike chance of supported skills
      • Increased Critical Damage
        • Increases critical strike damage of supported skills
    • Changed world shape to a cube
      • Synergizes with bouncing projectiles
      • Homage to the name of the game's namesake: Cuboid
      • Changed tiles to be more homogeneous 
        • Grid-like tiles that are easy on the eyes
    • Changed enemy scaling
      • Much more enemies will spawn 
      • Enemies have less health
      • This change will encourage usage of area of effect skills and color combinations
    • Re-did how color combinations work
      • Color combinations now remove color completely after combation's effect is used
      • Particle effect showing that a color combination has been 
    • Implemented a third enemy type, dubbed Rusher
      • Small triangle shaped enemies with little hp
      • Does contact damage
      • Every second, charges at player
  • Bug Fixes
    • Fixed a bug where supports that were swapped from the primary support group were never removed from the support list, resulting in infinitely stacking supports
    • Fixed a bug where critical hit damage was not being calculated correctly
    • Fixed a bug where critical hit chance was not being calculated correctly
    • Fixed a bug where skill tier was being based on the tier of the support chips supporting the skill
  • Notes
    • Title screen tutorial button needs polishing
    • Re-sprite of the arrow indicators of Rushers needed
    • More dynamic skills needed
    • More unique supports needed
    • Enemy on death effect needed
    • SFX needed

Get Cuboid: Painted

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